Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products hook ...
Pam's Colecovision was her babysitter, from the age of 4 or 5, but the family only had one game. Over and over, hour after hour, she'd climb and jump through the three levels of Donkey Kong. But the ...