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  1. SFML community forums - Index

    Dec 31, 2025 · Join the SFML community forums to discuss, share, and seek help on Simple and Fast Multimedia Library (SFML) topics.

  2. SFML 3.0.0 released

    Dec 21, 2024 · SFML 3.0.0 releasedWe are very excited to announce the release of SFML 3! 🎉 After close to 12 years since the last major version of SFML came up, it's time for an upgrade! Three years …

  3. [HOW] How Do You Play Videos in SFML? : SFML

    Mar 9, 2021 · How do you code SFML in C++ to become a media player for playing videos? To play .mpeg, .avi, .mp3, .mp4 etc within SFML. E.g. You win a stage, then a cut-scene video will play, and …

  4. Installing SFML for VS Code

    Jan 21, 2020 · I am attempting to use SFML for my next project, however I have yet to find reliable information on how to install SFML for MinGW, the page on the main SFML website for SFML is for …

  5. How to get FPS in SFML 2

    Feb 12, 2012 · Author Topic: How to get FPS in SFML 2 (Read 62072 times) 0 Members and 1 Guest are viewing this topic.

  6. SFML projects

    Dec 30, 2025 · SFML community forums » General » SFML projectsJump to:

  7. SFML 2.5.0 released

    May 9, 2018 · SFML 2.5.0 We're finally here with a new SFML version! Here are some highlights we're excited to share with an official release. Modern CMake support with SFMLConfig.cmake New …

  8. Tile Map - Simple and Fast Multimedia Library

    May 27, 2017 · Remember that there is an example of how to create a simple tile map in the official SFML tutorials.

  9. Can someone clearly explain the coordinate system.

    Apr 29, 2013 · But the problem in doing this comes back to the problem with the explanations in the tutorial about the co-ordinates. To make matters even more confused, i have read a post right here …

  10. Build fails; 'undefined reference to..'

    Oct 20, 2013 · I can't believe how many people ask about project settings here, I hope more than one profits from my effort of writing this. 1. set up code::blocks to remember the dir so you dont need to …